

Danny Tran
Danny Tran
Game Developer | Technical Animator
Game Developer | Technical Animator

Zone 360
Fronend: Unity (C#)
Backend: PHP & MySQL
Core Features Built:
- Position selection system allowing players to view and experience plays from different in-game perspectives
- Real-time API integration with Fitbit and HBand for biometric tracking
- Backend architecture for player data management and analytics storage
- Unity visualization tools for live stat tracking and holographic-style UI
Overview
Zone 360 is an immersive VR training platform developed by Vitruvian Sport Systems to enhance soccer players’ strategic awareness, decision-making speed, and spatial understanding through lifelike match simulations. The system combines wearable fitness data with real-time VR scenarios, allowing players to analyze their performance both physically and mentally.
Built using Unity for the VR experience and PHP/MySQL for backend infrastructure, the platform visualizes biometric data from devices like Fitbit and HBand in real time — transforming player metrics into actionable insights and immersive training feedback.

My Role
As a Unity Developer and Backend Engineer, I worked on both the front-end VR experience and the backend systems that powered the data and analytics pipeline.
Key Contributions:
- Developed the PHP/MySQL backend to store player profiles, biometric data, and session analytics.
- Integrated HBand and Fitbit APIs to collect heart rate, activity, and recovery metrics for real-time analysis.
- Built a Unity data visualization system to display live biometric stats inside the VR environment.
- Designed and implemented front-end gameplay features allowing players to choose their position (e.g., striker, midfielder, defender) and view plays from that perspective for situational awareness training.
- Created RESTful endpoints for seamless communication between the Unity client and backend systems.
- Optimized data flow and UI rendering to ensure smooth updates without latency in VR.
Design & User Experience
The Zone 360 experience was designed to merge cognitive training with data-driven visualization:
- Inside Unity, players could select a position and instantly shift their perspective to see plays unfold from that vantage point.
- Real-time visual overlays displayed heart rate, activity level, and decision metrics during gameplay.
- The system used color-coded performance indicators and dynamic motion graphics to make feedback intuitive and engaging.
- Coaches could access post-session dashboards to review player metrics and positional performance.







Challenges & Solutions
Challenges:
- Integrating real-time biometric data into an active VR environment without latency.
- Synchronizing player position switching and camera transitions while maintaining frame rate stability.
- Managing large volumes of wearable data with consistent backend performance.
Solutions:
- Implemented asynchronous data fetching and caching to handle continuous biometric updates.
- Designed a position-based camera system with smooth transitions and optimized rendering paths.
- Created efficient MySQL indexing and RESTful query structures for high-speed data access.
- Built a modular Unity visualization layer that updated dynamically without blocking gameplay threads.
Outcome
Zone 360 delivered a cutting-edge, immersive training platform that successfully combined physical and cognitive metrics to enhance soccer performance.
- Achieved seamless integration between Unity’s VR visualization and PHP/MySQL backend systems.
- Enabled live performance tracking through wearable devices integrated directly into gameplay.
- Introduced position-based viewing, giving players new tactical perspectives on play development.
- Boosted engagement and training effectiveness through real-time visual feedback and personalized analytics.
- Established a scalable foundation for future VR-driven athletic performance tools.
© 2021








