

Danny Tran
Danny Tran
Game Developer | Technical Animator
Game Developer | Technical Animator

Freak Out
Engine: Unity (C#)
Graphics & Rendering: Custom shaders, URP optimization, GPU instancing, dynamic lighting effects
Core Features Built:
- Shader-based VFX and stylized rendering pipeline inspired by The Pixel aesthetic
- Real-time beat-synchronized visual system tied to gameplay rhythm
- Performance optimization pipeline for multi-platform VR support
- Toolset for designers to author rhythm and event timing directly within Unity
- Adaptive rendering systems maintaining 60 FPS across VR and console hardware
Overview
FreakOut is an unreleased VR rhythm-story game inspired by titles like Beat Saber, designed to immerse players in a high-energy, narrative-driven musical experience. Players interact with rhythm-based mechanics in a visually explosive world that combines storytelling, music, and dynamic environments.
The project aimed to push the boundaries of visual storytelling in VR blending real-time effects, synchronized lighting, and stylized shaders to create an experience that felt like stepping inside a living music video.
My Role
As a Unity Developer and Technical Artist, I contributed to the game’s visual identity and performance optimization across multiple VR platforms.
Key Contributions:
- Developed shader-based visual systems inspired by The Pixel movie’s vibrant effects, creating a stylized rhythm-reactive environment.
- Implemented real-time lighting and particle systems synchronized to beat and story cues.
- Optimized performance for VR and console builds, increasing framerate from 15 FPS to a consistent 60 FPS through GPU profiling, draw call reduction, and shader simplification.
- Collaborated with artists and designers to maintain visual fidelity under strict VR performance constraints.
- Contributed to level scripting and rhythm synchronization tools to streamline content creation.
© 2021
