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Danny Tran

Game Developer | Technical Animator

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  • Resume
  • Hey There!

    I'm Danny, a 2019 Ubisoft finalist with an ability to work independently and/or collaboratively in a changing and multitasking environment adept at developing and designing fight animations, character animations, environments, software tools, etc. Extensive knowledge of programming tools, animation tools, documentation tools, strong attention to detail, and extraordinary time management skills.

  • Professional projects

    A list of professional projects i've worked on over the years

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    Weirdwood Manor

    Relish Interaction

    Unity Programmer

    (IPad/IPhone)

    A mighty darkness is unleashed on the Library, a force that tests the limits of even Arthur’s great power. Oliver is lost amidst this raging storm of magic. Celia and Eugene have a plan to save him and the Library, but time is against them.

    • Developed multiple minigames for the purpose of providing a unique interactive storytelling experience
    • Worked with designers to create fun and unique game ideas
    • Developed systems to help iterate and try new minigames ideas
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    FreakOut

    (Unreleased)

    Seed Interactive

    Technical Artist

    (VR)

    A VR story rhythm game inspired by games like beaBt saber.

    • Developed shaders to enhance the overall look to the game
    • Developed systems & tools to optimize the performance of the beat objects to have as many as we can in the game
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    The Big Con

    Mighty Yell Studios

    Technical Animation

    (PC/MAC)

    Hustle through the 90s in THE BIG CON, an adventure game where you’re an awkward teen hustling to save her family video store from gangsters. Play as Ali, a high school junior gone AWOL from band camp to seek revenge on the loan sharks that threaten her mom’s video store. (Fighting with your mom is YOUR job. No one else gets to do that.) Maybe you’ll profit from the latest collectible plushie craze, and make an interesting friend or two along the way.

    • Designed and developed tools to speed up the process of character/npc creation
    • Developed characters rigs to share sprites and animations for faster development
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    HEYMOJI

    IVirtual Technologies

    Technical Animation

    (IOS/Android)

    Heymoji fully integrates into your keyboard, automatically producing GIFs and videos of your virtual human.

    • Ported the app over from iOS and Android to Unity for faster deployment times for both
    • Developed a system to generate the character in App instead of offloading the generation to another server. This increased the time it took to generate GIFs of each character
    • Developed the ability to load runtime animations so you could pick and design the animation in app
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    Zone 360

    (Unreleased)

    Vitruvian Sport Systems

    Unity Programmer

    (IOS/Android)

    Vitruvian Sport Systems is developing an immersive environment utilizing VR (virtual reality) technology to provide strategic and mental training for soccer players. Our first product, Zone VR will leverage emerging hardware and software technologies to provide an interactive experience that will enhance the player's understanding of strategies and improve the quality and speed of their decision making in game situations.

    • Developed a backend system using PHP and MySQL to hold all the user data
    • Developed a system to connect to HBand and Fitbit Api to track users progress
  • Personal Projects

    Take a look and enjoy!

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    Ubisoft Next 2019 Challenge Finalist - Pacman

    OpenGL C++

    (PC)

     

    Ubisoft Next yearly challenge for programming. This year challenge was Pacman so decided to do a team vs team game. Where when your on your side you play as the ghost, but if your on the other side you play as Pacman.

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    Maptomancy - Level Builder

    Unity C#

    (PC/MAC)

     

    Soon to be D&D level builder. Ability to terraform terrain, paint textures on terrain, save/load and place objects. Dynamic weather system to interactive with the terrain to give it life.

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    Voxel Generation - Minecraft Clone

    Unreal Engine 4 C++

    (PC)

     

    Made in Unreal Engine 4 entirely with C++ Code. Infinite generation based on a noise map with the ability to remove and add blocks.

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    Ubisoft Next 2018 Challenge - Pinball

    OpenGL C++

    (PC)

     

    Ubisoft Next yearly challenge for programming. This year challenge was pinball so decided just to remake an exact copy of pinball.

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    Qbert Clone

    Unreal Engine 4 C++

    (PC)

     

    A Q-Bert clone with multiple levels. Made in Unreal Engine 4 using C++.

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    Bat Girl Rigged

    Maya

    Bat Girl Model Rigged. Has IK handles, Foot Controls, Finger Controls, and Basic facial controls.

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    Mecha Spider Rigged

    Maya

    A Mecha spider that I modelled, rigged, and made a simple walk animation for.

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